/// @file ShaderObject.cpp
/// @brief store basic info about shader files, read from the config file

#include "ShaderObject.h"

ShaderObject::ShaderObject
                    (
                        const std::string _shaderName,
                        const std::string _vertexFile,
                        const std::string _fragementFile
                    )
{
    m_shaderName = _shaderName;
    m_vertexFile = _vertexFile;
    m_fragementFile = _fragementFile;
}
